Thursday, February 14, 2013

Alien Breed Review At

Alien Breed’s ending is anticlimactic, abrupt, and not worth a spoiler warning. You simply fight the final boss battle, and then the epilogue scrolls down the screen. The battle in question involves fighting the fearsome alien queen, a queen with such fierce attacks as moving around a room. Yes, this is the game’s climax. Its supposed “high point.” You unload a few clips of ammo into the final boss, and the game is finished.

The original Alien Breed, released on the Amiga in 1991, wasn’t so much about shooting but rather surviving, conserving ammo and keycards to cautiously press on. You couldn’t run or strafe while shooting. Enemies were tougher. It was a survival-horror game at heart, and that’s why the game was such a hit in the UK at the time.
The modern “remake” of Alien Breed is a joke. By adding dual-stick functionality, Team17 has turned the game into a shallow dualstick shooter. Enemies are fragile imbeciles that aren’t worth being wary of anymore. In the PSM version, there’s mysteriously no reloading involved in gunplay, and clips of ammunition are strewn everywhere. Any tension that Alien Breed may have had is gone forever. By “rebalancing” gameplay, the game is a cakewalk, one that destroys the identity of the original. More importantly, it makes a tense game an utterly boring one.

Read on at PSPMinis...

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