Should game modes or self-imposed limitations that improve gameplay affect critical evaluation, or should the worst be assumed?
To expand on that a bit, it's an idea I got while playing and reviewing the(in my opinion) pretty abysmal Alien Breed.
As I was playing, I was asking myself these sorts of things:
- "I wonder if forcing myself to stop moving while I shoot would make this a better game?"
- "What if I forced myself not to use ammo to open doors?" (another major flaw of the game, not mentioned in the review)
- "What if I spent my 165 clips of ammo and started over?"
- "What if I only use the starting weapon?" (this actually turns out to be easier, in a few ways)